Boris Around The Block
A downloadable game for Windows
After moving into a new town you start walking your dog Boris in a loop around the block. As the town begins to open up and the loop expands, you meet new people and befriend them along the way. Enjoy taking your best friend around the town in the instant hit classic ‘Boris around the Block’.
CONTROLS -
WASD - Movement
E - Start Conversation
W/S (In Conversation) - Choose Dialogue Option
Space (In Conversation) - Select Dialogue Option
CREDITS -
Finley - Lead Programming
Rae - Game Direction
Brandon - Lead 3D Modeller
Kristen - Level Design
Status | Released |
Platforms | Windows |
Authors | FinleyConway, Poopadi, HailedTadpoles, Rae |
Genre | Simulation, Adventure |
Tags | Dogs, loop, Singleplayer |
Download
Download
BorisAroundTheBlock.7z 18 MB
Comments
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cool game love the art style
A really wholesome and cute interpretation of this year’s theme. Really loved seeing all the different breeds of dogs which was a super cute detail :)
I am unsure if that is intentional, but the abysmal movement, awkward conversations, and the construction cones half-submerged into the walls perfectly captured the horror of the UK suburbs.
This was a game created in 5 days and while I don't know these developers personally and didn't work on the game myself but I think it is really well made for 5 days of work and definitely one of the brightest games in this competition.
I understand your critique of it being a bit too heavy on the walking aspect but I disagree that it is abysmal. I had fun seeing all the different routes and the background ambience was very calm and soothing.
As for the cones being submerged into walls, it most likely wasn't a large priority for the short time period of this game.
I can see a lot of love and care put into this.
Was there love put into this? Unquestionably.
I am unsure what makes it bright - perhaps I missed some amazing aspect? The variety of routes is the simplest element any navigation-based game could offer; the environment is bland and uninteresting. Even copying this block and covering the empty plane with it would have been something.
What I called ‘abysmal’ in the endless walking is the combination of its speed and the focus on it. It is a possible game design decision, absolutely, and it does fit the meditative nature of the game. However, the environment - to me, at least - feels borderline distressing in its repeating patterns and clear irreality. If it is a meditative game, I do not see what to meditate on.
Perhaps, I am the problem. I find this environment design lazy and careless, and fail to see any substance to this game. Do explain if I miss out on something great - I will admit my blindness.